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The Iconic Game at 20 – The Plastic Guitar That Bridged the Gap Between Rock Generations

It has been two decades after Guitar Hero debuted in North America, giving everyday gamers the opportunity to become rock legends. Not literally, though you'd be hard-pressed telling that someone who has mastered Free Bird’s four-minute guitar solo before a packed crowd of friends.

Created by the developers, the game gave players a guitar-shaped controller to match coloured notes scrolling down the screen in time with the music. Each riff mimicked particular chords, creating the feel of an authentic live show.

The studio had already experimented with rhythm games before partnering with RedOctane, which was purchased by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise which made a remarkable influence on numerous of the artists included, introducing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded every song since the dollar figure was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game became a hit, and record sales and radio play increased, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series brought older hits to the forefront: “The game provided a bigger, new demographic. Generally this had been seen as music that was past it, however when it was featured on the game young people were finding it, suddenly it became trendy. This validated the genre, eliminating the ‘dad rock’ label. It gave all our music renewed popularity.”

At that time, the band's first record was still not available stateside, so Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for AC/DC. “The roadies were playing the song during travel, and several knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Music's biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money compared to their records. It sold well over half a million copies in its first week, and sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is difficult even in expert mode, let alone performed at increased tempo and without missing every one of the thousands of cues. They claimed it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to pick up actual weapons and go to war,” notes musician Herman Li.

DragonForce had already completed a profitable run before their hit appeared in the third game, but Li says it turned them into a household name. “I remember the record label informing us that our records were moving rapidly,” he says. “Popularity surged when we next toured, and we were playing right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it threatened to overshadow all other accomplishments. Last year, the song was used in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for automobiles, clothes or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the creators felt that humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”.

The majority of Guitar Hero games were released in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, complete with a spinning deck, and the band-focused game. After that, corporate focus on peripherals died down, except for a short-lived revival in 2015.

Titles like Clone Hero and newer releases have kept the community alive, and there’s expectations of something from the original publisher on the way. Recently formed developers has begun work on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“We thought those games could be similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain perennially popular, thus I remain optimistic. There’s no reason for it to continue for future fans.”

Written by

Suzanne Knapp

Lead designer and digital strategist with over 10 years of experience in creating user-centric web interfaces and brand identities.

CoreVIP Studio

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