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Three Pokémon Titles That Didn't Get the Love They Warranted

In the wake of a taste of global harmony courtesy of Pokemon Go, there's no question that the creature-catching series stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


With dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Suzanne Knapp

Lead designer and digital strategist with over 10 years of experience in creating user-centric web interfaces and brand identities.

CoreVIP Studio

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